Computer Graphics

From Ioannis Kourouklides
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This page contains resources about Computer Graphics in general.

More specific information is included in each subfield.

Subfields and Concepts[edit]

See Category:Computer Graphics for some of its subfields.

Online Courses[edit]

Video Lectures[edit]


Lecture Notes[edit]

Books[edit]

  • Shirley, P., Ashikhmin, M., & Marschner, S. (2009). Fundamentals of computer graphics. 3rd Ed. CRC Press.
  • Buss, S. R. (2003). 3D computer graphics: a mathematical introduction with OpenGL. Cambridge University Press.
  • Watt, A. H. (2000). 3D computer graphics. Addison-Wesley.

Scholarly Articles[edit]

  • Romaszko, L., Williams, C. K., Moreno, P., & Kohli, P. (2017). Vision-as-inverse-graphics: Obtaining a rich 3d explanation of a scene from a single image. In ICCV 2017 Workshops (pp. 851-859).
  • Moreno, P., Williams, C. K., Nash, C., & Kohli, P. (2016). Overcoming occlusion with inverse graphics. In Gang, H., & Jegou, H. (Eds.). Lecture Notes in Computer Science 9915. ECCV 2016 Workshops, Vol. 3 (pp. 170-185). Springer.
  • Hertzmann, A. (2003). Machine Learning for Computer Graphics: A Manifesto and Tutorial. In 11th Computer Graphics and Applications, Proceedings (pp. 22-36). IEEE.

Tutorials[edit]

Software[edit]

  • OpenGL
  • OpenSteer - C++ library to help construct steering behaviors for autonomous characters in games and animation

See also[edit]

Other Resources[edit]